Free · In your browser · Single-player
Magic, played as a story.
Every fight is a scene from a story. Real cards and real rules, with the story playing out between the turns: who arrives, who falls, and what it costs to win.
No account, no download, no cost. Your progress stays in your browser.
Two ways to play
Follow a whole season as a campaign, or take on single encounters built around one moment of a story.
Avatar: The Last Airbender, Book One
Follow the season along a map of chapters. Each one is a real game of Magic against an opponent who thinks for itself, with decks built for the moment and cards you earn on the way. Branches are optional fights for more cards.
See the chapters →Story encounters
Handcrafted puzzles of a fight: a fixed board, a scripted opponent and one way to see it through. Escape the ice with Aang, or relive Jace Beleren's first days as a telepath on Vryn.
See the challenges →What makes it different
It plays like the card game you know, and reads like the story you love.
Real cards, real rules
Every card is a printed Magic card, played by the rules. When a card asks for a choice, you make it.
Opponents with a plan
In the campaign, opponents think for themselves. In the challenges, they follow a script you can learn: lose, read the tip, and try again.
The story on the table
Scenes play between the turns: who enters, who falls, what changes. The fight is the story, not a break from it.
"Discover a story while playing Magic, not play a puzzle inside a story."The idea the whole project is built on
Made by León Kees
MTG Adventures is a free fan project, designed and built by one game designer. Read how it came to be and what is coming next.
Tell us what you think
Found a problem, or have an idea for a chapter? Every report is read, and the game gets better from them.